Tool Used: Canva
Learning Objective: At the end of this lesson, you will be able to define gamification
Challenge 1: The Leaderboard
As you look around the room, you notice the leaderboard on the wall with the names and missing scores of those who have attempted this challenge before you. To unlock this first door, you must:
First complete Challenge 1: What is gamification?
Answer the five-question quiz to reveal the scores.
Use the alphanumeric cipher to decode the numbers and unscramble the words.
Learning Objective: At the end of this lesson, you will be able to discuss 3-5 benefits of gamification.
Challenge 2: Storytelling
There's a bookshelf with different storybooks. To unlock this second door you must
Find the book that contains the lesson about the benefits of gamification and complete the lesson.
Participate in the class discussion on the benefits of gamification.
Once all activities are completed, the riddle icon will be enabled. Click on the icon to solve the riddle and escape this room.
Learning Objective: At the end of this lesson, you will be able to describe the relationship between gamification and behaviorism
Challenge 3: Badges and Achievements
For this challenge, inspect the computers on the desk. You need to earn three virtual badges by completing the following gamification-related tasks.
Complete a Webquest on classical and operant conditioning
Read an article about behaviorism and gamification
Participate in a class discussion
Once you have earned all three badges the transport button will be enabled to take you to the reward chamber.
Learning Objective: At the end of this lesson, you will be able to differentiate between game components, elements, and mechanics
Challenge 4: The Boss Battle
This is where the magic unveils: The Game Room. You have been selected to compete in the “boss battle of the elements”. To win this battle and unlock your next door you must
Complete the three lessons on game elements, components, and mechanics.
Once you have completed all three lessons, the boss battle arena will be enabled for you to prove your skills. May the Elements be with you!
Learning Objective: At the end of this lesson, you will be able to describe the steps in the game design framework
Challenge 5: Time-Blitz Enigma
You have been chosen to design a gamified learning experience. But first, you must follow the Game Design road map to reach the Design puzzle. Don’t stray from your path or else it will be a terrible faith. May the Elements be with you!
Learning Objective: At the end of this lesson, you will be able to apply the design framework to create a gamified learning module.
Assignment Description
This assignment allows you to create a gamified learning module that incorporates principles from the game design framework. The objective is to develop an engaging and effective learning experience that motivates and educates learners in a specific area of your choice.
Tool Used: Canva